![]() Intelligence: Intelligent dwellers pick up on complex subjects quickly, making them perfect for work in medical bays or science laboratory.Īgility: Dwellers with high agility are nimble and quick on their feet, and are best suited to work in restaurants. They are also better flirters and will sweep other dwellers off their feet faster, so they're your best bet for growing the population of your vault in a hurry. Once the Nuka-Cola bottler is unlocked, gardens are rendered obsolete.Endurance: Dwellers with high endurance can withstand a lot of punishment, and are best suited for exploring the wasteland or for manning Nuka-Cola production plants.Ĭharisma: Charismatic dwellers are your most charming citizens and are best suited for work in radio stations. ![]() As a downside, the garden is significantly more expensive to build and upgrade than the diner. The garden is overall the more efficient of the two, with a better ratio of production time to production quantity than the diner, with the production time being 1.25 times longer, but yielding 1.375 times more food and therefore being 10% more efficient. ![]() Upgrade costs will be 25% cheaper for a double room and about 34% cheaper when upgrading a triple room vs upgrading 3 single rooms.Ĭompared to the diner, the basic food production room, the garden generates more food with slightly longer production time. The rooms will gain a +2 production bonus for each connected room. The garden, like other rooms, gains a production and upgrade cost bonus from being connected to another room of the same type and level. To increase the speed at which Food is generated, place dwellers with better Agility in this room.
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